Procedural Generation Add-on

C#, Unity

Created for my Final Major Project at Solent University. This add-on for Unity allows you to procedurally generate either a terrain level using Perlin Noise or a dungeon level using Binary Space Partition. There are multiple variables which you can change which will edit the output of the add-on.

 Click here to view the code and download it.


Perlin Noise Image 1

Perlin Noise Image 2

Binary Space Partition Image 1

Binary Space Partition Image 2